Thoughts in Design
Tuesday, 18 September 2012
Mind mapping and some rough concepts for Logo reDesign
Designers often like to share pictures of their working
place. Well, I must say that I don’t really have a fancy place.
I had done some mind mapping on a logo redesign I was working
upon a while back. Although, I didn’t continue and didn’t get any final out, it
helped me organize my thought process a lot. I started out with some rough doodles (basically of anything around) to get my head on track.
After that I did some massive mind mapping, explored a lot of design ideas and cleared my head to some extent. It really helped me to see things clearly.
After that, I did get into some rough concepts, but nothing concrete came out of it.
Doodlers Unite!
Recently I finished reading Force. It’s kind of an achievement for me. While reading I took
some notes. But this time instead of really taking some notes I had drawn some
doodles. You can't really call them notes (as hardly anything can be made out
of them), but they helped me remember better. I called this session creative note making.
Also, do check out this amazing TED talk on doodling!
Sunday, 9 September 2012
The Game of Wheels!
This article is all about the techniques of drawing the side view of a car.
It all starts with the base line and then we draw the wheel. The wheel is the most important part of the car. It defines the height and length of the car.
In case of hatchback cars,second starts at a distance of 2.5 wheel from the first, for a sedan it is generally 3 wheels apart and sometimes more. For SUVs the distance is 3 wheels apart.The height of the car is 2.25wheels for a hatchback and sedans while for SUVs it is 3 wheels or more.
The shoulder line, the line where the window glasses start is about one third of the total height of the car.
Then we starting drawing the outline starting from the top.
The front door partition is about 60% width of the total width of the distance between the wheels. The back door does not extend beyond the center of the rear wheel.
Friday, 10 August 2012
Obejct Drawing II
I started with practising some rendering at first.
Then I started with sketching various styles of cell phones. They are of the most basic form. Also, they help me improve my quality of lines.
In some cases the perspective might seem completely distorted as I didn't use any eraser to rectify any mistake, but I improved gradually.
After I was done with phones, I went on with some random objects which involved some curves at times.
With the above sketches I mainly concentrated on improving my quality of lines, speed and rendering quality. They were mostly drawn from life or from images; I didn't design or redesign them myself. In the process I learned about ways of holding the pencil properly so that the lines are not jagged and also improved on my speed and confidence.
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